Wow things are really dragging my little story along.
well anyway i took the liberty of clearing the air re this link:
http://www.techradar.com/news/gaming/12-reasons-pc-gaming-is-better-than-consoles-485178?src=rss&attr=all
1. Mouse and keyboard support -- Available on PS3/Xbox360
2. High screen resolutions -- Available on PS3/Xbox360
3. Free mods -- free downloadable content on PS3/Xbox360
4. Upgradeable hardware -- difficult but no impossible on console (what u think it runs on air?)
5. Cheaper games -- debatable in SA
6. You're not tied to one online service -- unfortunate but who needs online anyways
7. No extra dosh needed for playing online -- dabatable
8. Unlimited storage space -- yes no maybe things change
9. Save game hacking -- im sorry what?
10. Unofficial fixes for older games -- wow the security of that feature amazes me
11. Abandonware -- im sorry who??
12. No red ring of death -- yeah just BSOD?
Thanks
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9 comments:
Point 8. yes no maybe. wtf?
Point 9. save game hacking-cheats, and its better then up;up;left;triangle;up;up;start.
Point 11. Abandonware is awesome for some of us who know where gaming started and still enjoy those old classics...i.e Zork, kings quest, hot rod, indiana jones etc.
Point 12. All a BSOD costs u is a re-install...WOW!
bud by point 11-- u just prove ur too f**king old to be playing games, sod off and prep your grave!
I'll take that! But I bet I'm younger then you though!
http://www.mype.co.za/modules.php?name=News&file=article&sid=3402
Technical specifications
CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.[13]
SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
MMX integer SIMD
133 MHz 64-bit GTL+ front side bus to GPU
32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache"
Shared memory subsystem
64 MB DDR SDRAM at 200 MHz; 3.2 GB/s
Supplied by Hynix or Samsung depending on manufacture date and location
GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.
Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
4 pixel pipelines with 2 texture units each
932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP×2 texture units) (peak)
Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
485,416 triangles per frame at 60 frame/s
970,833 triangles per frame at 30 frame/s
8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
Bilinear, trilinear, and anisotropic texture filtering
Similar to the GeForce 3 and GeForce 4 PC GPUs
Storage media
2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
Optional 8 MB memory card for saved game file transfer.
Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
64 3D sound channels (up to 256 stereo voices)
HRTF Sensaura 3D enhancement
MIDI DLS2 Support
Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
Integrated 10/100BASE-TX wired ethernet
DVD movie playback
A/V outputs: composite video, S-Video, component video, SCART, Digital Optical TOSLINK, and stereo RCA analog audio
Resolutions: 480i, 480p, 576i, 720p, 1080i
Controller ports: 4 proprietary USB 1.1 ports
Weight: 3.86 kg (8.5 lb)
Dimensions: 320×100×260 mm (12.5×4×10.5 in)
Oh Oh look @ me im an Asshole. go f**k a goat china
WS
Hey annonomous why dont you F88k the goat and let the debate continue F**ktard
Anonymous is scared and remaining anonymous...come out with your identity...like a man!
ooooh can u spell burn... oh wait without a name you cant spell burn..
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